Developing a New Genre

Developed in CSharp with Unity and Fish-Net

 

Making the MMO Genre even more Social

MMOSRPG (Working Title)

Coming from a love of MMO’s, I wanted to create my own with a spin on it.

My goal is to emphasize the social aspect, even rewarding it, making players connected from all over the world.

Procedural Generation of the maps is also a huge focus, everything but the player should be automatically generated!


Progression

 
 

Player Mechanics & Movement:

The goal is to make movement as fluid as possible. Creating my own movement with RigidBodies and Physics allows me to have full access of how we can control the player.

A large obstacle I faced was figuring out how to climb a ladder the way I envisioned it. I wanted something more advanced than what most 2D games used as ladders will be a big part of traversing the procedurally generated maps.

 

 

World Procedural Generation:

The world should feel alive and ever changing. Every time a player goes to “farm” or gain some experience, they should be able to encounter new scenarios.

Maps will also be infinite, allowing players to stay within a map with increasing difficulty as they play through it. Optimization for Render Distance, Spawn Distance, Etc. will be implemented to make sure no matter how many objects are generated, their will be no fps drops.

 

 

Online Networking:

Networking is my newest adventure in this process. After doing my research, I found Fish-Net to be the Networking Solution that best fits my need for my game.

I am looking forward to making a flawless online experience!

 
 

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