There is Something Lurking

Developed in JavaScript with the Phaser Engine

 

Experience a 2D Horror Adventure with Multiple Endings based on your Decisions

Grimwood Path

A nice hike to the forest turns into a nightmare when you and your little brother are split apart by a entity lurking in the forest.

Navigate the fog, find your brother & escape the ghoulish forest.


 

Working as a team of 4, Grimwood Path was developed in 6 weeks.

I was in charge of programming, more specifically I handled: Movement, Item Interactions, Scene Transitions & Cutscene’s

 

Full Gameplay Video


Cutscenes

Intro Cutscene

Bad Ending Cutscene

Neutral Ending Cutscene

Good Ending Cutscene

 

 Gameplay Scenes


Forest Background Layout


Forest Scenes & Locations


Ravine Background Layout


World Assets


Interactable Objects & Tools


Player Assets


Monster Assets

 

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