Escape the Black Hole

Developed in JavaScript with the Phaser Engine

 

Taking Linear Endless Runners in an Orbital Direction

Quasar Escape

Fly around from planet to planet trying to outrun the ever approaching Black Hole!

Aim for the orbit of the planets, indicated by the white dotted line, to ensure you don’t fly off into the endless void.

The closer you get to the planet, the faster your ship will orbit, making it more difficult to aim for your next destination.


 

 Working as a team of 4, Quasar Escape was developed in 4 weeks.

I was in charge of programming, more specifically I handled: Ship Flight, Black Hole Animations, Menus, Parallax, Scene Transitions & Settings

 

Gameplay Video

 

Scenes


Planet Assets


Miscellaneous Assets

 

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