Escape the Black Hole
Developed in JavaScript with the Phaser Engine
Taking Linear Endless Runners in an Orbital Direction
Quasar Escape
Fly around from planet to planet trying to outrun the ever approaching Black Hole!
Aim for the orbit of the planets, indicated by the white dotted line, to ensure you don’t fly off into the endless void.
The closer you get to the planet, the faster your ship will orbit, making it more difficult to aim for your next destination.
Working as a team of 4, Quasar Escape was developed in 4 weeks.
I was in charge of programming, more specifically I handled: Ship Flight, Black Hole Animations, Menus, Parallax, Scene Transitions & Settings
Gameplay Video
Scenes
Home Page
Gameplay
Options Page
Developer Options Page
Game Over Page
Credits Page
Planet Assets
Miscellaneous Assets
Ship
Cursor
Menu Planet
Black Hole
Black Hole Swarm